• 《荣耀战场》v1.02升级档

  • 大小:18M更新时间:2009-12-26
  • 类别:游戏补丁

《荣耀战场(Field of Glory)》v1.02升级档

说明:

Changes in Version 1.02

New Features

    * Private challenges. You can now add passwords to multiplayer challenges so only your desired opponent can access them. Private challenges are marked with a padlock.
    * Delete challenges. You can now remove any unaccepted challenges you have made.
    * 3 New scenarios
          o Cisapline Gaul Scenario
          o Indian-Macedonian Starter Army battle 3
          o Invasion of Macedon scenario
    * 9 new unit graphics
          o Indian Four Horse Heavy Chariot
          o Indian Four Horse Heavy Chariot Commander
          o Indian Elephant
          o Indian Elephant Commander
          o Indian Cavalry
          o Indian Cavalry Commander
          o Indian Bowmen, MF
          o Indian Javelinmen, MF
          o Gallic Soldurii, 2 variations, HF

Bug Fixes

    * Heraclea Scenario: A pike battlegroup was set as MF.
    * Scenario Builder: Default all general images to have basic general settings.
    * Logic: Ranged combat only causes a cohesion test when there are two or more attacker hits.
    * Rear attack bonus is now applied in all situations except when a light unit is attacking a non-light unit.
    * Logic: Fragmented units were evading in some situations where they were not allowed to.
    * Change: Anyone charging LF/LH in the rear to get combat benefits and do reduce their cohesion.
    * AI: Now waits then re-tries twice before displaying an order error.
    * Changed the name of ‘Mounted Bow’ to ‘Bow’ in all displays.
    * Elephant charge sound effect updated.
    * New file read/write method.
    * One celtic chariot image was too large.
    * Some unit VP costs.
    * Three German warrior figures replaced as their facing was not clear.
    * Revised help pages to fix mistakes and add detail.
    * Fixed Crash - Another possible null pointer exception in gamelogic.s.CohesionDieModifier.CombatCohesionTest.
    * Logic: Fragmented units were still evading in some situations where they were not allowed to.
    * Fixed crash - In map editor, unit type object is now updated to reflect any change to the unit type enum.  This fixes the crash when e.g. changing a mob into a scythed chariot.
    * Fixed Crash - Net: Crash on decompression and incorrect compression on PowerPC.
    * Fixed Crash - Null pointer exceptions in gameinstance.Program.folderPathX.
    * Size of Ancient British generals chariot.
    * Some units were taking shooting cohesion tests too often.
    * Fixed Crash - UI: Null pointer exception in uiplayer.RecyclableSound.soundGet.
    * UI: Out-of-command icons are now always updated in the deployment phase.
    * UI: Performance slowdown after very many combats have happened in one game, due to excessively long summary.
    * UI: Text field and text view controls now convert the encoding of keys to be UTF-8 so it supports special characters such as accents in other languages.

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